CONFERENCE SERVICES
Playfly’s Conference Services allows schools to form their own conferences for one or more of our supported video game titles, based on existing athletics affiliations, proximity, or for any other reason. Base fee includes operations, hosting, and customer support. Incremental services (streaming, marketing, etc.) available at additional cost.
Additionally, conference members gain unlimited access to all other Playfly College Esports competitions offered during the school year at no additional cost.
KEY DETAILS
- -Build your own conference
- -Set your own terms/requirements
- -Feed into Playfly College Esports national playoffs (rank restrictions may apply)
- -Minimum of six schools required
- -Unlimited access to Playfly College Esports competitions for non-conference teams/titles
ANNUAL FEES
Playfly College Esports Membership Fee: $1,000 per school
Conference Services Fee: $5,000 base fee, split equally between all participating schools in the conference
Base fee includes one season of conference play for up to four titles over the course of the year. This can be split any number of ways. For example, Overwatch 2 and Rocket League in the fall, and League of Legends and VALORANT in the spring, or all four titles in the fall, or all four titles in the spring, etc.
EXAMPLE FEE STRUCTURE
Based on 8 participating schools:
Playfly College Esports Membership Fee: $1,000 per school
Conference Services Fee: $5,000 base fee, split equally between all participating schools in the conference
$1,000 membership fee + share of conference services base fee ($5,000/8 = $625)
Annual Fee to Schools: $1,625 per school
*Per school Annual Fee varies based on the number of schools and add-ons (if any).
ADD-ONS
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Streaming - $6,500
Includes five stream days over the course of the year (maximum six-hour runtime per stream).
Additional stream days available at $550/day. -
Brand Development - $5,000
Includes logo creation and social asset/copy templates.
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Venue Development and/or LAN Consulting - $500
Includes recommendations and best practices, and access to hardware suppliers. Optional on-site visit
possible, at the expense of the conference and/or host property.
LET'S CONNECT!
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